Real-time Ray Tracing

Experience photorealistic 3D rendering powered by WebGPU compute shaders. Interactive camera controls, realistic lighting, and smooth 60fps performance - all running directly in your browser.

Initializing WebGPU...
FPS: --
GPU Compute Shaders Active

Interactive Controls

🖱️ Camera Orbit

Click and drag to orbit the camera around the scene. Smooth interpolation provides cinematic camera movement.

🎯 Real-time Rendering

Every pixel is ray traced in real-time using GPU compute shaders. Watch as lighting and reflections update instantly.

⚡ 60 FPS Performance

Optimized WGSL shaders deliver smooth performance with proper ray-sphere intersection algorithms.

Ray Tracing Features

🎨

Realistic Materials

Multiple sphere materials with accurate color rendering and surface properties. Each sphere demonstrates different material characteristics.

🔍

Precise Ray-Sphere Intersection

Mathematical precision in ray-sphere intersection calculations ensures pixel-perfect rendering without artifacts or noise.

🌅

Procedural Ground Plane

Dynamic checkered ground plane generated entirely in the shader, demonstrating procedural pattern generation.

📐

Perspective Projection

Proper camera perspective with field of view calculations, creating natural depth perception and spatial relationships.

GPU Compute Pipeline

Leverages WebGPU's compute shader capabilities for massively parallel ray tracing calculations across GPU cores.

🎮

Interactive Camera

Smooth orbital camera controls with real-time position updates, allowing exploration of the 3D scene from any angle.

Technology Stack

Built with cutting-edge web technologies for maximum performance and compatibility.

WebGPU WGSL Shaders Compute Pipeline Ray Tracing Real-time Graphics GPU Computing 3D Mathematics Canvas API Modern JavaScript

WebGPU Not Available

This application requires WebGPU support. Please use a modern browser with WebGPU enabled: